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With around 130 sectors, you’re going to experience a lot of heat in terms of events. X3 takes place in a rather unique universe.
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You can become a trader, mercenary, space army guy, and a lot of other professions are waiting for you. In X3: Reunion, there are a lot of paths that you can take towards success. Like a lot of other space-oriented games, you’re going to kick some serious butt, do a lot of missions, trading, upgrades, and fights. You're going to need it.Developer Egosoft, Findev Release Date OctoPlatforms Microsoft Windows, Linux, macOS, Classic Mac OSīeing one of the most interesting sci-fi series, we’re starting off with X3: Reunion.
Use improved Saturn Complex Hubs to seamlessly and effortlessly design and build complexes to produce wares for ship production and armaments. Investing is wise: utilize the new, written from scratch stock exchange. Interface with your Headquarters more efficiently with tools for automation and easy management. No one expects you to re-supply, re-create, or re-fuel those ships on your own automated features like the Template Manager and hangar system will allow you to set and forget to rebuild your fleet on your specifications down to the granular missile range and target preference. Once you start amassing a fleet, the Military Logistics Command Center, Dockware Manager, and Freighters will help you manage it. Automation features like Tug, Station Agent, Dock Agent, improved UTs, and a new experience point loot system will help you mass wealth to support your fleet. You have help in the form of a plethora of new tools which I've implemented to help you win. You're not expected to deal with this alone. On a simple invasion of the OCV (which is roughly half of a sector's fighting force), don't show up at the party with anything less than a few destroyers, wings of M6s, and several carriers with full hangars of armed-to-the-tits fighter ships. Used to taking on the Universe with an M7? It's not enough anymore. Constant pressure on the regular rabble of the Commonwealth and Terran Universe are a necessity to avoid distraction while you deal with the main threats. You'll need every optimization of your trader fleet, every cheap trick, and every strategy you've learned in X3 to push back at those new threats. So the ultimate answer to the question what now? Beat those two enemies. But what do I do with it all? What's the point? Most of my inspiration for LU came from this one question: What now? I have several capital ships, tons of resources, and credits flirting with the limits of a 32bit unsigned integer. When we figured something out, or found a new way to do something, we'd share info, and we'd both implement it into our respective project in our own way (XTL for Jack, LU for myself). Jack08 and I managed to wrap our heads around some pretty elusive stuff. A lot of LU development occurred when working with the XTL boys (TrixX, Jack08). All scripts, code, and written modifications were written by myself (I modified all scenes, some models, but the credit for the models goes to the artist). There is very little of the game that I haven't touched. It's my labour of love, 7 years in the making. Litcube's Universe is a complete overhaul mod for X3:Albion Prelude. Litcube's Universe is a mod for X3: Albion Prelude, created by LU Team.